If you have arrived here, you are probably waiting for you to be easier for you to escape from the third area. Unfortunately, it s not like The last stand: Consequences Rolls. Fortunately, our The Last Stand: Consequences A Bridge Take Task Guide will show you the easiest way to perform this task and unpack it without provoking your bloody disappearance.
The Last Stand: Consequences A Task Guide by Bridge TOO FAR
Finally, we approach the end of the third area and will begin the true proof of their skills. Before arriving there, we will have to face one of the most challenging tasks so far: the junction of the bridge. The first thing is the first thing, look for some fuel on the bridge and make sure your car is ready to work as soon as possible. Next, you will have to go down the bridge facing the Zeds as you advance. There are not many possibilities of stealth here.
You are looking for the machine room, which unfortunately is on the other side of the bridge. Lower the stairs nearby and get in the water. Be careful with the bubbles that indicate submarine Zeds and return along the bridge. You should see another set of stairs just across the high part of the bridge. This is the machine room. Eliminates the Zeds of the stairs and enters.
This is where you put the interesting people. Loot everything you can and get ready. Activate the generator, but do not scare and leave too early. You also need to activate 3 switches while you are here. Once you re out again, you ll have a relatively modest wave of zombies heading towards you. The best option is to go down rolling along the stairs and heading to the mainland. Shoot the fast runners, then use a body-to-body weapon to stun the Great Boy. Be careful with the mines while doing it.
Next, continue on the bridge until you reach another staircase. Here you will have a group of decent size Zeds to take out, including some spit. Fun. Once you have finished, follow the bridge from the top this time, and you will arrive at the bridge control room. As you can probably wait, it is an incredible fight once you activate the bridge mechanism, so great and make sure you have the explosives ready to use.
Fortunately, this time the Horde is composed mainly of the weakest runners, plus one or two large boys. You can use the nearby barricade to exploit your route and then let go. The best method I have encountered are bursts controlled with a fully automatic weapon.
Technically, you do not have to kill them all either. If you only hold enough so that the bridge is dropped, you can make a break for care whenever you have enough resistance for it.
Next homework: A sign next to the road
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