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The VR wins whole: hesitated at the beginning, but in Take

Jumanji is an American media franchise developed by the American author Chris van Augsburg and also possessed by Columbia Pictures. It relates the journeys of different individuals enhancing while playing a computer game or magic plateau of various kinds. These video games cause harmful occasions in the real life or catch players in the video game itself, the only means to end the disturbances being to end up the video game while undertaking the resulting risks. The franchise is based on 2 books by Van Augsburg, Jumanji released in 1981 as well as collection, Ahura published in 2002, who in turn produced four films, Jumanji in 1995, Ahura: a spatial adventure in 2005, Jumanji: Welcome to the Jungle in 2017 as well as Jumanji: Following Level in 2019. A vibrant television series also entitled Jumanji is broadcast from 1996 to 1999. The first movie Jumanji acquires combined reviews, while Ahura: an area adventure and Jumanji: Invite to the forest rate favorably. The movies are additionally adjusted as a computer game on numerous gaming consoles or in the form of virtual experiences.

The VR, or virtual reality, is a technology that has already been among us, but whose potential has not yet been extended enough among video games fans. We have had affordable options, such as Oculus Quest or PlayStation VR but, either by the price of the hardware or by the available options, there is still a way to go through it.

The Meta Quest 2 Is HERE! Oculus Quest Is No More

However, this first stage with video games of virtual reality and some launches more than curious has encouraged those who were skeptical at first to look with better eyes to technology. It is the case of Take-TWO, which after first years with doubts about it, has confirmed that it plans to put my head in the world investing more in VR.

We want to be where the Strauss Selznick consumer is, CEO of Take-Two has been Strauss Selznick, executive director of the company, who has made it clear during the last meeting with shareholders. We have always said that we want to be where the consumer is, he explains. When virtual reality emerged as technology with potential, I I had doubts about whether it would become a very extended consumption application.

I also thought it was exciting, and I said that we would participate, he continues. Rock star has already taken L.A. Noise to VR. NBA 2K also arrives at VR. So I m sure that In the future we will have more virtual reality titles. Selznick refers here specifically to L.A. Noise: The VR Case Files and NBA 2KVR Experience.

With virtual reality or not, in the company they can be happy with their financial results. GTA 5 continues unstoppable, and from Take-Two they rely on the main online modalities of their franchises as met avers who comply with the function of becoming those attractive digital scenarios that transport the physical to digital, without the need to give new steps in that direction.

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