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List of privileges of external worlds

When you put glasses in the field of skills, playing Outer Worlds, you can choose a perk for each invested 20 points. Perki is the special advantages that you can use to improve your skills. Both you and your companions can use perks, and there are several different levels. We prepared this convenient guide to explain how the perks work, and we listed all the perks in the game.

perki external worlds

Every time you move at 2 levels, you get one point of skills. This can be done by performing quests by taking flaws or simply playing the game for your pleasure. The skills can be spent on unlocking skills at your choice for yourself or your satellites.

Each level of skills requires that you have unlocked some of the previous skills. We have listed all the abilities that you and your companions can use.

player perki

1st level

Strength: * This can increase basic health to 50%. Slow down the world: Tactical meter of time slowing down can be increased by 25%. Lone wolf: When you are alone, you apply 25 % more damage. Strater: * Your walking speed may increase by 25%. cheetah: Your run speed can increase by 20%. High maintenance: Loss of the strength of your armor or even weapons loss can be reduced by 25%. Accuracy: * If you have a companion, your chance of a critical blow can be increased by 25%. negotiator: The price of the supplier can be reduced by about 20%. Deadly demonstrations: You can easily increase your experience by killing a companion. Traveler: * Fast movement can be used when you are tired or emotional. Fast and dead: The speed of tactical slowdown of time can be increased by 50%. pack mule: This backpack can increase your carrying capacity by as much as 50 kg. A little more: * You can increase additional consumables or ammunition or any ordinary supply of merchants by 100%. Sustainable: * The rating of basic armor can be increased by 5%.

Level 2

To get them, you will need 5 previous perks.

Run and shoot: * This can reduce the penalty for accuracy by about 65%. Reaper: This increases the tactical slowdown in time with one murder by 25%. Strange science: The damage of scientific weapons can be increased by 50%. Demon of speed: * The speed of movement increases by about 25%, when a tactical deceleration of time occurs. Scanner: With a direct hit of the head, the award increases to 20%. Collector: The range increases by 5 m for interactive backlight. Seller of snake oil: * The purchase price of sellers increases by 20%. We, the brothers in the group: increases the chance of critical skills for a companion by 25%. Team Tag: You can again lose the time to restore the captain of the companion by 25%when you use the ability of the companion. Swing thunder: * reduces the ability of a companion by 20% after each murder. Combines: Health increases by about 15% after each murder. Keeper: The weight decreases by 50%. Pack Mules: * The carrying capacity increases by 40 kg for transporting a capacity bonus. Monologue: * You can increase your conversational skills by 10%.

Level 3

To get them, you will need 10 previous perks.

Wild science: * Damage from scientific weapons is increased by 50%. Solid hand: Swating of long-range weapons and a fine to the accuracy of movement are reduced by 100%. Confidence: After you shot down the enemy from your feet, your next attack will be almost certainly critical. Master of armor: * Bonus to skills increases by 100%, and the bonus of the armor rating increases by 10%. Mul Super Pack: The carrying capacity increases by 100 kg. Tactical master: During a tactical slowdown in time, your movement speed increases by 70% by 5 seconds. Revenge: * Damage increased by 20%. Last battle: When your health falls below 25%, your damage increases by 30%. Boom, a shot in the head: Murders with shots are applied 25% more than damage to enemies within a radius of 2.5 m. Don’t die from me !: Increase the health of your allies by 25%. Punch shots: * Far battle attacks apply 1 indicator of armor for 10 seconds. thick skin: Damage from plasma and the area of action are reduced by 15%. Tit for TET: Damage in close combat is restored when health improves by 15%. * Solo sneakers: The enemy detection radius is reduced by 33%.

privileges of a companion

1st level

Healthy: * Basic health improves by 30%. Noisy: The generated threat increases by 30%. vile: * The generated threat increases by 10%.

Level 2

Have only one level of level 1 to unlock them.

G.

A great goal: * Damage in a long battle increases by 10%. Tempered in battles: The armor rating rises by 5%. Heavy hand: Damage in close combat can increase by about 10%.

Level 3

You need 2 from previous perks to unlock them.

Special operations: * You have a 20% chance to lose the time to restore the ability when using it. with a stone: Damage to the ability of partnership is increased by 30%. Jazz hands: Equipment time is reduced by 30%, and the reloading rate of long-range weapons is increased by 30%.

Level 4

You need 3 previous perks to unlock them.

Echo thunder: * When you kill the enemy, you have a 20% chance to lose the time to restore ability. Get rid of this: The duration of harmful status is reduced by 30%. Time for the show: Damage inflicted within 5 seconds increases by 25%.

level 5

You need 4 of the previous perks to unlock them.

Long winter: * The duration of the status effects of the ability of the companion increases by 20%. Stand on your own: In 10 seconds, the armor rating rises by 3. Second wind: Your health will improve by 25%if you fall.

The best benefits

Below are our recommendations on the best perkams in the game that will help you get the maximum return from the role-playing game.

1st level

Since you need to take 5 perks, we recommend the following:

Strength : Increasing your health can be half good if you want to regularly rush into battle. When you reach the level 30, your health will be 3500 by default and 5250, if you choose this perk. This huge amount of additional health is really worth it.

Lone wolf : If you plan to leave your companions on the ship and hit the road alone, we strongly recommend that you take advantage of this ability to apply more damage.

Fast and dead: This is a good choice, since most players need a more quick reload of tactical slowdown.

pack mule : Choose this so that you do not have to manage your inventory too often.

Level 2

Combine: This is one of the best perks in the game, and it is especially useful in battle, because you do not need to stop shooting in order to recover.

Strange science : The scientific weapon is extremely powerful, and most likely you will have at least one or two at hand, so it is better to increase their damage.

Scanner : If you use a tactical slowdown in time, then this is very useful.

In addition, try using perks that enhance the first-level perks, such as pack of pack mules.

Level 3

Master of armor : Everyone can effectively use this perk, and if you wear a chimera, you will receive additional +10 lies, +10 intimidation and +10 beliefs. This is a rather large amount, and it can help you go through the skills test.

This is largely the king of perks of the 3rd level. In addition, adhere to perks that will help you to quickly destroy enemies, such as confidence, or increase from previous privileges that facilitate your life, such as mulg super pack.

_ Is all levels of perks in the game. You can unlock as much as you want, so choose those that are best suited to your game style._

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