For Baldur s Gate 3, the fairly large early access update 6 has been released. It includes the new region of Grymforge, the wizard as a playable class, more actions for remote and melee weapons as well as a comprehensive revision of the graphic.
Among the great innovations is the new region of Grymforge - an old Sharran fortress with new content, quests, fighting and mysterious non-player characters. You will get first Grymforge quest in Underdark. As a new class, the wizard (Sorcerper) is introduced. The two unique subclasses are wild magic and Draconian bloodline . Wild magic revolves around the chaos and manipulates the forces of random to get an advantage in attacks, capability tests or rescue throws - and possibly to trigger a random effect. Magicians with Draconian bloodline can channel the forces of their dragon passes and set in the fight e.g. on fire, lightning, acid, poison or cold damage. Metamagia is the hallmark s hallmark, with which one can adapt the spells in the heat of the battle. You can e.g. increase the range, extend its duration or meet two enemies at the same time - alongside other variations of spells.
The Larian Studios have added new arms actions to the role-playing game, which can give distance and melee weapons up to three (possibly fatal) actions. Not magically gifted classes should have more opportunities in combat, as long as they master the weapon. These include heartstopper (blow on the chest of the opponent: damage and possibly reducing his actions by one), weak blow (disadvantage of attacks), crippling hit (preventing on the movement), piercing blow or shot (maybe a wound leaves a wound) , Flourish (bring opponents from balance) or a modification of damage circles through the use of motion points.
The sixth update also includes a comprehensive revision of the graphic. So the complete lighting system is renewed - even with volumetric fog and volumetric lighting. New are translucency (partial light transmittance of a body), atmospheric scattering through particles in the air, dynamic clouds as well as local and directional light sources. The color gradation and HDR rendering have also been improved. All particles are also illuminated by the environment and the global light source. The role play also supports DLSS 2.3 from NVIDIA and AMD FSR as upscaling solutions for higher refresh rates. Incidentally, the characters or the models of the figures are dirty, sweaty or bloody during their adventure. New orchestral music as well as new songs in the menu and in the warehouse were added. In addition, many bug fixes, general improvements, balance adjustments and usability optimizations have been made.
Comments
Post a Comment