The Voodoo2 (or Voodoo2) is a collection of three specialized 3D graphics chips on a solitary chipset arrangement, made by 3dfx. It was launched in February 1998 as a replacement for the initial Voodoo Graphics chipset. The card performs at a chipset clock price of 90 MHz and also utilizes 100 MHz DO DRAM, and is offered for the PCI user interface. The Voodoo2 can be found in two models, one with 8 MEGABYTES RAM and one with 12 MB RAM. The 8 MB card has 2 MB of memory per texture mapping device (TAU) vs. 4 MB on the 12 megabytes design. The 4 MB frame buffer on both cards support an optimum screen resolution of 800 × 600, while the enhanced texture memory on the 12 MB card allows extra in-depth appearances. Some boards with 8 megabytes can be upgraded to 12 MB with an additional daughter board. Each of the 3 chips present on the card has its own 64-bit RAM user interface, providing the card a total bus width of 192 bits or 800 MB/s per chip. The Voodoo2 has actually an enhanced chip-count contrasted to the initial two-chip Voodoo card. Competing products such as the ATI Craze Pro, NVIDIA RIVAL 128, as well as Performance Verity 2x00 are single-chip products, each with incorporated 2D GUI/VGA accelerators. Similar to the initial Voodoo, the Voodoo2 is a dedicated 3D accelerator, and also needs to be used in combination with a standard 2D graphics card. It calls for an outside pass-through VGA cable television attached from the 2D card into the Voodoo card s pass-through VGA port. The Voodoo2 s 3rd chip was a second TAU that permits a second appearance to be drawn during the very same graphics engine pass, and hence without any efficiency fine. Sometimes of introduction, Voodoo2 was the only 3D card efficient in single-cycle dual-texturing. Use of the Voodoo2 s second TAU depends upon software; Quake II as well as Unreal made use of dual-texturing to wonderful impact. In games that did not use even more than one appearance layer, Voodoo2 is only faster than Voodoo1 because of its higher clock rate. The Voodoo2 presented Scan-Line Interleave (SLI) capability to the PC market. In SLI mode, two Voodoo2 boards set up in a computer run in parallel, each system attracting half the lines of the display. Voodoo2 SLI not just doubles providing throughput, it likewise enhances the total frame buffer memory, and also therefore the maximum sustained display resolution raised to an outstanding (for its time) 1024 × 768. Nevertheless, appearance memory is not increased due to the fact that each card required to duplicate the scene information. The initial Voodoo Video likewise has SLI capacity, yet it is only utilized in the game as well as professional markets. In late 1998, 3dfx released the Voodoo3, which effectively changed the Voodoo2 as the firm s front-runner item. The base model Voodoo3 2000 deals in a solitary card slightly better efficiency than a Voodoo2 SLI + 2D card in some circumstances. The 3000 as well as 3500 models uses efficiency surpassing Voodoo2 SLI in specific environments. At the very same time 3dfx likewise launched the budget-priced Voodoo Banshee, a mix 2D/3D card that integrates a 2D accelerator with an overclocked however incomplete Voodoo2, missing out on among the texture devices. The Voodoo2 appreciated incredibly long usage in lots of computer system systems, as a Voodoo2 SLI setup was competitive with more recent cards like NVIDIA s RIVAL TNT2, Matrix s Centuries G400, as well as also NVIDIA s GeForce 256. 3dfx s Glide API played an important role in this long life because some video games were still tailored even more in the direction of Glide than Direct3D or OpenGL. Long after the chipset s obsolescence, some specialized lovers did get later games working with a Voodoo2, e.g. Ruin 3.
Castaway, the third-person action-adventure that was the video game to have when you intended to flaunt simply exactly how powerful your 3dfx Voodoo accelerator card was, is presently available as a complimentary game on GOG.
All you require to grab the game is to have a valid GOG account, as well as you ll have the ability to once again go to the earth of Alpha as Cutter Slave, a guy on a goal to shut a great void that is endangering to ruin Planet.
This version of Outlast also occurs to be the 1.1 edition, which added a number of aesthetic efficiency enhancements to the video game such as high-resolution sky paintings, multithreaded voxel renderers, software application bilinear filtering on polygonal meshes, as well as Xbox controller support.
When it comes to the video game itself, Castaway is still a delightful sandbox of expedition, puzzles, and activity, albeit with some outdated gameplay components. Castaway did well sufficient when it first introduced to warrant a sequel, yet designer Appeal declared bankruptcy attempting to develop Outcast 2 for the PlayStation 2.
The sequel was originally going to concentrate much more on the action components of Outcast while reducing on its problems, however Allure s closure saw the job cast into limbo.
Years later, growth on Castaway 2 would when again resume. Yann Robert, Franck Safer, as well as Yves Role-- 3 of the developers on the original game-- finalized a contract with Atari Europe to acquire the copyright civil liberties to the collection in 2013. In September this year, THE Nordic revealed that it had actually ultimately acquired those rights as well as had actually green lit production on Derelict 2: A Brand-new Beginning.
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